Chemistry Shooter was part of a suite of games and a website I developed in a team of 5 for an industry project with a client. We were required to develop a series of games that taught the content of an 'introduction to chemistry workbook' to high school and university students.
Chemistry Shooter focuses on teaching the concepts of element bonding, outer shells and valence electrons in a top down shooter environment where players will quickly memorize attributes of different bonds and elements.
The game is essentially a top down shooter with a unique collection mechanic designed to help memorise molecules and electron configurations.
The player flies around the battlefield shooting bonds with their two guns, the energy gun and the water gun, the water gun destroys ionic bonds (like salt) immediately and multiple shots from the energy gun will destroy any bond.
The player can toggle the number of electrons around their avatar. When a bond is broken it will break into its constituent parts, where if the player moves over them with the exact number of electrons to complete the element's outer shell they increase their score and gain time, if the number is off the player will lose a life.
Roles in Development
- Project Manager
- Chief Designer
- High School and university chemistry students
- Players of shooters