G-Man was a project I developed along with two other students as part of a 3d game development course where I was the chief designer and one of two programmers.
The brief for G-Man was to create a university branded game for a younger audience, the end result was a surreal experience where the player used a gravity gun to fight trees, an aggresive snowman and eventually the moon on their quest to obtain their diploma.
Chemistry Shooter was part of a suite of games and a website I developed in a team of 5 for my industry project where I served as the chief designer and project manager. We were required to develop a series of games that taught the content of an 'introduction to chemistry workbook' to high school and university students.
Prototypes
A text based adventure game with a very modern approach to navigation and character building and an old school approach to character and narrative interaction.
Inspired by classics such as the old final fantasies. Take on the role of a soldier in a party trying to unravel a strange mystery that threatens the entire south.