I'm not quite sure how I wound up down here.....
In this deep...dark.....something.........with my rocket.
But I suppose I should probably try to get out or something.
Because... I don't know, it's pretty dark here......
...........Seriously how did I get here?
Rockitman is a side scrolling mobile game where the player navigates a rocket through procedurally generated labyrinths of enemies and obstacles to obtain loot and upgrade their rocket to take on harder labyrinths. Imagine an on-rails diabloesque sidescroller shooter and that summarises Rockitman.
Being for the mobile
- A labyrinth must not take long to complete so the game works for short play sessions.
- The controls must be extremely obvious and intuitive.
Rockitman appeals well to the mobile phone market thanks to it's simple controls and concept as well as allowing for very short play sessions. It holds player's interests through a deep and varied progression system based on random loot drops, thanks to this it also allows for numerous monetization options in the form of boosts to drop rates or buying certain items outright.
The ship scrolls ever upwards, automatically firing it's two weapons leaving only task of piloting it to the player. The game could use either gyroscopic controls to move or movement could be managed simply by holding the left or right side of the screen.
An assortment of different challenges will attempt to obstruct the player during a labyrinth in waves. Each wave can contain falling debris, enemy craft or monsters or narrow passageways that require careful navigating, multiple different obstructions could even appear together for a greater challenge.
The ship can equip two different weapons, one body piece, two fins, one thruster and one hat.
Weapons can belong to a set of different classes that each behave very differently.
Other pieces of loot have a pool of attributes they can all modify as well as those that are exclusive to each type.
Completing a labyrinth awards the player with loot. The better their performance the better thier loot will likely be. Better loot will be necessary for harder labyrinths, and harder labyrinths provide better loot.