Summary
Worthy is an attempt at taking the old school infinity engine cRPG style game and converting it into a purely text based format, or to put it another way, it's a deep choose your own adventure with a focus on dialogue and character development, both from a narrative and gameplay perspective.
The player designs their avatar and assigns their skill points in the opening scene and is then put on a guided narrative with results dictated heavily by their actions.
The game maintains the depth of character interaction and player choice present in older RPGs whilst simplifying the character building process and quest order to make it very accessible to even casual audiences.
Worthy is developed in Unity which supports virtually all platforms and is developed specifically with mobile compatability in mind. It ulises a powerful conversation editing tool to craft vast, intricate dialogue trees where results can be varied based on the avatar's skills and prior actions.
The CRPG genre has had a revival of sorts recently, however they still remain a very niche series on account of their deep and complex gameplay systems, less experienced gamers however can still enjoy the deep dialogue interactions and plot of conventional CRPGs while not having to worry about conventional combat, opening the game up to a wide variety of audiences.
Worthy is developed in Unity and uses Pixel crushers dialogue system for unity.
Worthy
Imprisoned and bound for longer than you can recall.
An ordeal from your past ripped brutally from your memory.
You're returned to the world not quite who you once were, with shards of the past two years embedded deep in your mind yet out of memory.
Now trapped in a city where blood trades favourably with coin it will take all of your abilities just to survive the malevolent forces pursuing you, all the while a madness slowly seizes the entire populace.
And finally, deep back in furthest recesses of your mind, there's something that can never be ignored, never escaped.
Sometimes it's not what we lose that hurts us, but what remains.